We found this worked well with macros, but it was a bit finicky otherwise. ![]() This is tied to actuation, so, one level of keypress activates the first action, while a deeper push on the key gets you the second action. This means you can set two different levels of actuation and then program dual bindings for those keys, meaning you can perform things like an in-game run and walk with the same button. ![]() ![]() The interest doesn't stop there, either, as you also have the option to set a dual actuation for some of the keys.
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